Class BhapticsPhysicsGlove
Inherits from MonoBehaviour
Class BhapticsPhysicsGlove
contains the functions for using haptic devices from bHaptics.
Public Methods
SendEnterHaptic
public void SendEnterHaptic(bool isLeft, int fingerIndex);
public void SendEnterHaptic(bool isLeft, int fingerIndex, Collision collision);
public void SendEnterHaptic(bool isLeft, int fingerIndex, Vector3 velocity);
public void SendEnterHaptic(PositionType position, int fingerIndex);
public void SendEnterHaptic(PositionType position, int fingerIndex, Collision collision);
public void SendEnterHaptic(PositionType position, int fingerIndex, Vector3 velocity);
Sends enter haptic feedback. Use when the hand has begun touching something such as OnCollisionEnter in Collider.
Declaration
public void SendEnterHaptic(bool isLeft, int fingerIndex);
public void SendEnterHaptic(PositionType position, int fingerIndex);
Description
Sends enter haptic feedback based on the maximum velocity change setting.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
private void OnCollisionEnter(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback will come to the index finger of the left glove.
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft, fingerIndex);
// OR
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex);
}
}
Declaration
public void SendEnterHaptic(bool isLeft, int fingerIndex, Collision collision);
public void SendEnterHaptic(PositionType position, int fingerIndex, Collision collision);
Description
Sends enter haptic feedback based on the relative velocity from the collision data.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Collision collision
: Collision data
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
private void OnCollisionEnter(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback based on the relative velocity of the collision to the index finger of the left glove.
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft, fingerIndex, collision);
// OR
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex, collision);
}
}
Declaration
public void SendEnterHaptic(bool isLeft, int fingerIndex, Vector3 velocity);
public void SendEnterHaptic(PositionType position, int fingerIndex, Vector3 velocity);
Description
Sends enter haptic feedback based on the provided velocity data.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Vector3 velocity
: Velocity data
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
private void OnCollisionEnter(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback will come to the index finger of the left glove based on velocity data.
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft, fingerIndex, collision.relativeVelocity);
// OR
BhapticsPhysicsGlove.Instance.SendEnterHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex, collision.relativeVelocity);
}
}
SendStayHaptic
public void SendStayHaptic(bool isLeft, int fingerIndex);
public void SendStayHaptic(bool isLeft, int fingerIndex, Transform slaveTransform, Transform masterTransform);
public void SendStayHaptic(bool isLeft, int fingerIndex, float relativeDistance);
public void SendStayHaptic(PositionType position, int fingerIndex);
public void SendStayHaptic(PositionType position, int fingerIndex, Transform slaveTransform, Transform masterTransform);
public void SendStayHaptic(PositionType position, int fingerIndex, float relativeDistance);
Sends stay haptic feedback. Use when the hand keep touching something such as OnCollisionStay in Collider.
Declaration
public void SendStayHaptic(bool isLeft, int fingerIndex);
public void SendStayHaptic(PositionType position, int fingerIndex);
Description
Sends stay haptic feedback based on the maximum velocity change setting.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
private void OnCollisionStay(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback will come to the index finger of the left glove.
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft, fingerIndex);
// OR
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex);
}
}
Declaration
public void SendStayHaptic(bool isLeft, int fingerIndex, Transform slaveTransform, Transform masterTransform);
public void SendStayHaptic(PositionType position, int fingerIndex, Transform slaveTransform, Transform masterTransform);
Description
Sends stay haptic feedback with transform data.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Transform slaveTransform
: Slave transform data.Transform masterTransform
: Master transform data.
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
public Transform masterTransform;
private void OnCollisionStay(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback based on the relative velocity of the collision to the index finger of the left glove.
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft, fingerIndex, transform, masterTransform);
// OR
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex, transform, masterTransform);
}
}
Declaration
public void SendStayHaptic(bool isLeft, int fingerIndex, float relativeDistance);
public void SendStayHaptic(PositionType position, int fingerIndex, float relativeDistance);
Description
Sends stay haptic feedback based on the provided velocity data.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
float relativeDistance
: Relative distance data.
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
public float distance;
private void OnCollisionStay(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback will come to the index finger of the left glove based on velocity data.
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft, fingerIndex, distance);
// OR
BhapticsPhysicsGlove.Instance.SendStayHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR , fingerIndex, distance);
}
}
SendExitHaptic
public void SendExitHaptic(bool isLeft, int fingerIndex);
public void SendExitHaptic(PositionType position, int fingerIndex);
Sends exit haptic feedback based on the maximum velocity change setting.
Parameters
bool isLeft
: Indicates if the left glove is used.PositionType position
: Type of bHaptics device.PositionType.GloveL
(== 8
)PositionType.GloveR
(== 9
)
int fingerIndex
: Index of the finger(or wrist).0
: Thumb Tip1
: Index Tip2
: Middle Tip3
: Ring Tip4
: Little Tip5
: Wrist
Example
using Bhaptics.SDK2;
using Bhaptics.SDK2.Glove;
public class Example : MonoBehaviour
{
public int fingerIndex;
public bool isLeft;
private void OnCollisionExit(Collision collision)
{
// If isLeft is true and fingerIndex is 1, then feedback will come to the index finger of the left glove.
BhapticsPhysicsGlove.Instance.SendExitHaptic(isLeft, fingerIndex);
// OR
BhapticsPhysicsGlove.Instance.SendExitHaptic(isLeft ? PositionType.GloveL : PositionType.GloveR, fingerIndex);
}
}
ChangeHapticMode
public void ChangeHapticMode(BhapticsPhysicsGloveSettings.HapticMode mode);
Changes the haptic mode. For more information about modes, refer to BhapticsPhysicsGloveSettings.HapticMode
page.
Inherited members from MonoBehaviour can be found in Unity References.